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Smart materials

Leather wrap material - wanted to create a smart material that our internal and external artists can use and set up quickly. This material is meant to be perfectly tillable on cylindrical shapes like legs/arms etc. New iteration is giving control over the amount of individual wraps and ability to toggle damage on and off on individual wraps as well.

Sci-fi puffy coat material - created to simplify a workflow and aid creation of complex sci fi clothing designs. I have given a lot of control over color to the texture artists, wrinkles, as well as tiling of the material.

Detail normal atlas - created for a specific shader set up that uses only 512x512 detail normal atlas. Several detail normals can be used at the same time, all tileable. The Designer file was set up in a way so any artist can open it up, make changes or replace the existing materials so they can be easily assembled into custom atlases as needed.

Smart material working in Substance Painter

Previous iterations of material used on a model 
textured by Little Red Zombies

Previous iterations of material used on a model
textured by Little Red Zombies

Previous iterations of material used on a model 
textured by Little Red Zombies

Previous iterations of material used on a model
textured by Little Red Zombies

Previous iterations of material used on a model 
textured by Little Red Zombies

Previous iterations of material used on a model
textured by Little Red Zombies

Previous iterations of material used on a model 
wrapped around a complex hand shape
textured by Little Red Zombies

Previous iterations of material used on a model
wrapped around a complex hand shape
textured by Little Red Zombies

Nodes in Designer

Nodes in Designer

A smart material for a sci fi puffy jacket
working in substance Painter

Sci fi puffy jacket nodes in Designer

Sci fi puffy jacket nodes in Designer

512x512 detail normal atlas

512x512 detail normal atlas

Atlas set up in designer

Atlas set up in designer